Project 3: The Right Pair Twine Game

For Project 3, I created a non-linear interactive game using Twine. The goal was to explore how stories
can be told outside of a traditional beginning-to-end structure by allowing users to choose their own path.
I designed a branching narrative where different decisions lead to different outcomes, emphasizing player choice
and multiple interpretations of the story. Through this process I incorporated text to enhance interactivity. This
project helped me understand how non-linear storytelling creates a more immersive and personalized experience, as each
player navigates the narrative to find the right pair of shoes for themself.